At this time of year, I reflect on the past 11+ months, all the things we’ve accomplished at rrripple, all of our small victories and small losses we’ve endured. It is always with a sense of gratitude and blessing that I enjoy stepping back and seeing our global team orchestrate around a common vision of private, controlled sharing of media. But today, I wanted to also talk about the enjoyment I selfishly enjoy working with my team of Engineers and Product Designers (including my research guru Thierry and our leader of visual design Lev) here at rrripple.
To most, the idea of enjoying a mixture of designers (often individuals who are more individual artists that collaborative universal team players) and engineers (often erroneously considered design-illiterate) may seem odd. I, however, love this mixture, and find nothing odd about it at all — instead, I find that both designers and engineers love the interplay with one another, feeding off each other at critical junctures of software development. However, this feeding frenzy has to be well spiced and prepared.
The combining of designers and software developers necessitates clear artistic communication and defined, firm delivery of technical specs. For the artist (and I mean Product Managers, R&D teams drafting ideas, Interaction Designers and Visual Designers), there must be 100% buy-in on the art being constructed. In the beginning, there can be various prototypes and neat variations of the artistic goal, but at the time of engineering engagement, there must be a clear message and understanding that all artistic team members buy into, or at the very least accept. While small changes can happen (through iterative testing, they must happen) the next phase of engineering specifications rely on an almost unmoving artistic vision — stable enough to reproduce (sort of like an artist painting a subject — the stiller they are, the better).
Thank you to my team, to my design advisors and to the many friends, as we wrap up 2010. Here’s to painting in stillness.